Thanks for the comments everybody.
I do intend to distribute the source once its tidied and i've fired a few more meaningful comments in, although to be honest its not any big shakes (method wise).
I always thought that trying to achieve near photo realism in games was the ultimate aim, but im beginning to think there is more skill in presenting things in an alternative style.
I'm certainly finding messing with this to be more difficult anyway.
@Puki - mmmmm Velma Dinkley - go on give me a comment (just broad brush strokes of your outline thoughts perhaps ?)
Im still looking at getting the lines to appear to be a similar thickness regardless of their distance from the camera.
But without doing distance checks (at the least on the centre of each outlined entity) i'm at a loss as to how this could be done - without a big maths hit using the method i've chosen (see first post).
Any thoughts ?
cheers,
Mark
I do intend to distribute the source once its tidied and i've fired a few more meaningful comments in, although to be honest its not any big shakes (method wise).
I always thought that trying to achieve near photo realism in games was the ultimate aim, but im beginning to think there is more skill in presenting things in an alternative style.
I'm certainly finding messing with this to be more difficult anyway.
@Puki - mmmmm Velma Dinkley - go on give me a comment (just broad brush strokes of your outline thoughts perhaps ?)
Im still looking at getting the lines to appear to be a similar thickness regardless of their distance from the camera.
But without doing distance checks (at the least on the centre of each outlined entity) i'm at a loss as to how this could be done - without a big maths hit using the method i've chosen (see first post).
Any thoughts ?
cheers,
Mark