Nexus 3D Engine

Blitz3D Forums/Blitz3D Userlibs/Nexus 3D Engine

Milkshape is extremely limited to say the least. If you plan to use Milkshape for the graphics, you probably don't need DX9 features.

Some of the most used modellers/animators are 3D Studio Max (.max), Maya (.ma/.mb), and Lightwave (.lwo/lws). Otherwise, you can let every modeller author do the conversion work for you by using an interchangeable format: the only ones used in the industry are .fbx and collada (I prefer fbx out of the two, being the most supported and tested: almost any major modeller has import/export tools for it).