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i have got everything how i wanted it to be and everything is great (thanks to Ross) but i would like to add one more thing to my "game".
Right now whenever i touch the wall or a 'penguin' then i automatically lose. I would like to add some "lives" for the player so that he can hit the wall severall times before he loses.
here is the code but it doesnt work :(..please correct the mistakes
and here i display the amount of lives left, so that the player can see how many times he can touch the wall or 'penguin' again:
So the problem is that whenever i touch the wall or penguin, the amount of lives goes down by 1. The bad thing is that when i move away from the object, my amount of lives go back up. :(
please help...anyone
i have got everything how i wanted it to be and everything is great (thanks to Ross) but i would like to add one more thing to my "game".
Right now whenever i touch the wall or a 'penguin' then i automatically lose. I would like to add some "lives" for the player so that he can hit the wall severall times before he loses.
here is the code but it doesnt work :(..please correct the mistakes
crash=5 If timeleft < 0 Or crash=0 Then Cls Graphics 1024,768 End=LoadImage ("ice_end.bmp") DrawImage End,0,0 Flip WaitKey() If KeyDown(1) Or (57) Or (28) Then End If KeyHit (57) Then Goto start EndIf If EntityCollided (camera, type_sphere) > 0 Then sphere=CollisionEntity (camera,1) crash=crash-1 EndIf If EntityCollided (camera, type_obstacle) > 0 Then wall=CollisionEntity (camera,1) crash=crash-1 EndIf
and here i display the amount of lives left, so that the player can see how many times he can touch the wall or 'penguin' again:
Text 450,10, "Lives Left: "+crash
So the problem is that whenever i touch the wall or penguin, the amount of lives goes down by 1. The bad thing is that when i move away from the object, my amount of lives go back up. :(
please help...anyone