I'd suggest looking at the 3d samples that come with Blitz3D to see collision code in action. Bear in mind that collisions don't work against non sphere/ellipsoid collision target objects that are moving towards the source object (which must be a sphere/ellipsoid).
Also, I've never gotten much sense out of ellipsoidal collisions. It seems like the aspect ratio needs to be the same for all the collision ellipsoids used, which makes them fairly useless.
Collisions only have stop and slide response types available. For a no-respose type you will need to use a collision proxy. Try the link below for example code.
http://www.blitzbasic.com/codearcs/codearcs.php?code=1901
Also, I've never gotten much sense out of ellipsoidal collisions. It seems like the aspect ratio needs to be the same for all the collision ellipsoids used, which makes them fairly useless.
Collisions only have stop and slide response types available. For a no-respose type you will need to use a collision proxy. Try the link below for example code.
http://www.blitzbasic.com/codearcs/codearcs.php?code=1901