I failed with the EntityFX cause it disrupted the Z buffer.
I am living hapy with BrushFX 32 instead. (Undocument flag)
have you sen somthing simular Puki ?
Here is anyway a working example.. using brush fx32. and one mesh with several surfaces. ehh the world is still built of 10x10x64size meshes with 8 surfaces.
I am living hapy with BrushFX 32 instead. (Undocument flag)
have you sen somthing simular Puki ?
Here is anyway a working example.. using brush fx32. and one mesh with several surfaces. ehh the world is still built of 10x10x64size meshes with 8 surfaces.