Alpha vertex terrain stuff

Blitz3D Forums/Blitz3D Programming/Alpha vertex terrain stuff

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I failed with the EntityFX cause it disrupted the Z buffer.

I am living hapy with BrushFX 32 instead. (Undocument flag)

have you sen somthing simular Puki ?


Here is anyway a working example.. using brush fx32. and one mesh with several surfaces. ehh the world is still built of 10x10x64size meshes with 8 surfaces.