Does anyone know of a way to check for collisions without triggering one of the automatic responses: Stop, slide1, or slide2.
For example, say I've attached/parented a Pivot to a animating boxer's hand bone. That way the Pivot moves where ever the boxer puts his hand. I want to be alerted anytime that Pivot collides with a punchable object. Collision will do that, but every time the Pivot hits something, it stops or slides, thus moving it off of the boxer's hand bone. I can repossession the Pivot after each collision, but that seems like a poor solution to the problem.
For example, say I've attached/parented a Pivot to a animating boxer's hand bone. That way the Pivot moves where ever the boxer puts his hand. I want to be alerted anytime that Pivot collides with a punchable object. Collision will do that, but every time the Pivot hits something, it stops or slides, thus moving it off of the boxer's hand bone. I can repossession the Pivot after each collision, but that seems like a poor solution to the problem.