I think the best way to test it is to compare results with MilliSecs() against some kind of counter before each flip and go with different hz values in fullscreen and window mode.
I also wonder how the hz might be affected when 1 loop before the command flip will take longer than 1sec / frequency...
Just wanna know if we can rely on something to be sure a game will run at the same speed on different computers now and in the future.
I also wonder how the hz might be affected when 1 loop before the command flip will take longer than 1sec / frequency...
Just wanna know if we can rely on something to be sure a game will run at the same speed on different computers now and in the future.