It's good there's getting to be more variety between the levels. Have you slowed down the day/night change as that was too fast before. Maybe have five minutes for day then five for night?
I play this with no bloom effect as I too find it very bright. Maybe it should bloom when night turns to day but then go back to normal, just like in other games when you leave a building into bright sunlight.
I think you do put a lot of time and effort into building your games, but think that maybe you might try to focus on the content of the levels rather than trying to make many more of them. 15 levels with lots of interesting content can be better than 40 levels with sparse spread out content.
I play this with no bloom effect as I too find it very bright. Maybe it should bloom when night turns to day but then go back to normal, just like in other games when you leave a building into bright sunlight.
I think you do put a lot of time and effort into building your games, but think that maybe you might try to focus on the content of the levels rather than trying to make many more of them. 15 levels with lots of interesting content can be better than 40 levels with sparse spread out content.