The head mesh is a base mesh - it is a bald mesh - no hair (other than textured eyebrows) - no eyes, no ears.
EDIT:
Although there are separate hair meshes - they real-time deform them base on requested length.
Actually, I don't think any shaders are in use - just texture stuff going on.
EDIT:
Although there are separate hair meshes - they real-time deform them base on requested length.
Actually, I don't think any shaders are in use - just texture stuff going on.