Screen Ratio

Blitz3D Forums/Blitz3D Programming/Screen Ratio

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@ _33
Basically Im going to set up elements what are pretty much rounded (circular) shapes..so what im doing is playing with one circle in the middle of the screen and trying to make it work on both, widescreen and normal monitors..or better say in all possible situations..

How to detect aspect ratio from code? By use GfxMode3DExists and check for one of widescreen resolutions supported or..??