Screen Ratio

Blitz3D Forums/Blitz3D Programming/Screen Ratio

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..im having problem with setting up scale factor for sprites, or HUD images I use..I mean..position non dependant to resoultion is fine as well as scale factors, long as its runing on non wide screen monitors..on widescreen positioning are correct but HUD elements are distorted..again, once I set it up for widescreen, its suck on non widescreen monitors..especially, if I set up for example 1280x1024 on widescreen, same things happen..I understand that ratio is an issue..but does anyone have some small piece of code, working in both situations?