I'm looking to make maps saved in a custom format (ie not .b3d, .3ds etc) and objects will be placed around the map during gameplay, so baking would not work (objects will never be static, since this isn't an actual model we're talking about, everything will be placed in-game). However I could have prerendered shadow textures and overlay them on the ground when an object is placed (building, tree.. etc).
I think I will approach this by creating a grid (of 24x24/32x32 blocks) of the map size (2^n - eg. 256x256) and change around vertex heights. A brush should (?) work for applying tile textures, providing that I can brush on square textures (the only brush work I have seen brushes on circles - note that this is the first serious 3d project that I am attempting, so I have very little knowledge of this).
I think I will approach this by creating a grid (of 24x24/32x32 blocks) of the map size (2^n - eg. 256x256) and change around vertex heights. A brush should (?) work for applying tile textures, providing that I can brush on square textures (the only brush work I have seen brushes on circles - note that this is the first serious 3d project that I am attempting, so I have very little knowledge of this).