Do not want. On first glance it looks nice, but can't you folks see the halos around the pillars? It looks like the same sort of effect you get when running one of those fourier algorithms for deblurring images.
Also "direct lighting only" is misleading. It's direct lighting, but it's also only a single light source. That scene would look a lot better if you had more than one light source, and the ambient light level wasn't cranked up so high.
If the halos around stuff can be fixed then great, but if not this is worthless.
Also even in the crappy low res youtube video I can see all sorts of bad things happening in the cubes demo. The tops of half the cubes are dark even though they should be brightly lit.
Approximations are good and all, but not if they have really obvious visual defects.
Also "direct lighting only" is misleading. It's direct lighting, but it's also only a single light source. That scene would look a lot better if you had more than one light source, and the ambient light level wasn't cranked up so high.
If the halos around stuff can be fixed then great, but if not this is worthless.
Also even in the crappy low res youtube video I can see all sorts of bad things happening in the cubes demo. The tops of half the cubes are dark even though they should be brightly lit.
Approximations are good and all, but not if they have really obvious visual defects.