Compiler related question

Blitz3D Forums/Blitz3D Programming/Compiler related question

Oh goodie! Thanks Bill :) very nice explanation, will serve others I am sure.

Edit: When I try StripReloc on some blitz3d compiled test programs that I have, it strips 64K off the EXE. That is what I noticed. The blitz compiled program still works fine.

Edit2: Actually just noticed, with a hex editor, the labels that I found relative to my code are mostly function names. All variables and constants are nowhere to be found, before or after StripReloc. I must have dreamed this.