How exactly would one texture a 3d terrain with small tile textures (lets say 32x32 tiles)?
EDIT:
They may have used 3d acceleration? from the some 200-ish hours I've played the game I have found no evidence that they use actual 3d models or anything of that sort. (though I suppose the terrain could be 3d blocks with vertice position changes to make up for tiles that aren't supposed to be completely flat??)
EDIT:
Just thought i'd point that out, since i thought he thought that it used pure 2d
They may have used 3d acceleration? from the some 200-ish hours I've played the game I have found no evidence that they use actual 3d models or anything of that sort. (though I suppose the terrain could be 3d blocks with vertice position changes to make up for tiles that aren't supposed to be completely flat??)