Yeah, i know :o)
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EDIT: another benifit to 2d drawing, in the game I keep mentioning, you can press a key to lower the height of everything - buildings, terrain, towers, etc (to see things that would normally be obscured). In 3d that would require changing the position of vertices, and I don't think that would be fast, in 2d you could just change the global height differential and subtract it at draw time (this would also enable you to fade the height down/up - when said key is pressed slowly move up or down)
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Just thought i'd point that out, since i thought he thought that it used pure 2d
[quote]
EDIT: another benifit to 2d drawing, in the game I keep mentioning, you can press a key to lower the height of everything - buildings, terrain, towers, etc (to see things that would normally be obscured). In 3d that would require changing the position of vertices, and I don't think that would be fast, in 2d you could just change the global height differential and subtract it at draw time (this would also enable you to fade the height down/up - when said key is pressed slowly move up or down)
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Just thought i'd point that out, since i thought he thought that it used pure 2d