I just make sure FX 32 is not on the base texture and just shunt it with a vertex blend.
I also do my terrains in pure code - pure code.


My real-time, code-based, terrain engine is considered to be one of the best in the world.
I also do my terrains in pure code - pure code.


My real-time, code-based, terrain engine is considered to be one of the best in the world.