networking

Blitz3D Forums/Blitz3D Programming/networking

I can explain about bullets.

you will have to use Line pick as bullet is faster than blitzbasic is maby seam a litte rude but that is bullet.


You are writing a FPS i assume..

if i was to write an FPS i whold let client do the wrk. and just send a Player1 hitts player 2 message.

Remeber in order to have tcp float see this important if you dont like LAG.
http://blitzbasic.com/Community/posts.php?topic=76772