One way to cope with even more clients.. is to have a server que. that way server will only send some packets at a certain time. and it will kep the ISP happy :D
i have done this in my little rpg game.
so important packet arrive first. and broadcast then there is send time. a little like old fasion TimeSpace.
i have done this in my little rpg game.
so important packet arrive first. and broadcast then there is send time. a little like old fasion TimeSpace.