strage behavior on different GPUs with direct3d9

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Its a similar bug its the array of textures IDirectTexture9.

I changed your code to just use a single texture and its fine.

Unless BRL fixes it your code is not the problem. To work around you will need to create your own simple container wrapping the textures if you want to manage the array.

Might be good idea as you can put all the code to manage locking etc. inside that class

Doug