strage behavior on different GPUs with direct3d9

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@Rone I dont see anything in particular. But am wondering about the array of textures if the Debugger is choking on that. I know when reflection was added it caused problems with arrays of Objects that extened IUknown. So maybe if debugger is inspect array of textures its have fits.

I assume you are single stepping through this? And it makes the call and then crashes the IDE?

Doug