@Rone I dont see anything in particular. But am wondering about the array of textures if the Debugger is choking on that. I know when reflection was added it caused problems with arrays of Objects that extened IUknown. So maybe if debugger is inspect array of textures its have fits.
I assume you are single stepping through this? And it makes the call and then crashes the IDE?
Doug
I assume you are single stepping through this? And it makes the call and then crashes the IDE?
Doug