strage behavior on different GPUs with direct3d9

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@Budman, have you ever had problems while debugging a d3d9 application?
Since I am using textures, the application ends with 'Process complete' when I click on the debug tree or perform a debug step, but besides the program runs solid...

btw: I thaught about mixing 2d and 3d. And came to the conclusion that you're right. A single surface 2d system on top of miniB3d, like Draw3d, would be a better solution.