Bass Module?

BlitzMax Forums/BlitzMax Programming/Bass Module?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Thanks for both of those, but they both seem to suffer from what I mentioned in the first post. They both just leave out the stuff which looks tricky to wrap, and although I don't personally need any of that stuff either, I don't really want to release a module which isn't complete. People will start using it and then feel let down when they try to do something and find it's not supported, and I don't want to do that.

Anyway, I wrapped the basics myself last night and I'll write up a quick BlitzMax class to automatically handle a few things ( like string<>char ptr conversions ) and hopefully release a very basic version in a few hours. It would have been earlier, but there was the small matter of an FA Cup semi final.

BTW, I'm only doing the Windows version, so if anyone wants a Mac build, they'll have to make any changes which are required. I'll be releasing under a Creative Commons Non-Derivative license but if someone makes a Mac version, I'm happy bundle it up with my own and host it, if they want that.