more on real-time raytracing

Miscellaneous Forums/General Discussion/more on real-time raytracing

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I would have thought realtime game R.T. at a decent FPS is a long way off, at least for anything as complicated as a gameworld.

Bet this 2.5 Megawatt beasty could handle it though lol ;)
http://news.bbc.co.uk/2/hi/technology/6584075.stm

What is the official FPS rate needed to be considered realtime anyway? is it like standard tv (somewhere around 30) or what?