I don't have time to explain 1. right now but ...
2. You could use orthagonal camera, cameraprojmode 2 if I remember. Z-ordering gets a bit screwed up with this though. Alternatively, set the camera far away from the scene with an appropriate near and far range and camerzoom right in to get a more of less ortho view. There are little or no z-ordering issues using this method.
3. Use
{code}
Your code goes here
{/code}
or
{codebox}
Your code goes here
{/codebox}
but
replace the {} with [].
Stevie
EDIT: FFS Ross!!! You always seem reply 2 secs before me ;)
2. You could use orthagonal camera, cameraprojmode 2 if I remember. Z-ordering gets a bit screwed up with this though. Alternatively, set the camera far away from the scene with an appropriate near and far range and camerzoom right in to get a more of less ortho view. There are little or no z-ordering issues using this method.
3. Use
{code}
Your code goes here
{/code}
or
{codebox}
Your code goes here
{/codebox}
but
replace the {} with [].
Stevie
EDIT: FFS Ross!!! You always seem reply 2 secs before me ;)