greetings Grisu :) thank you for the recommendations.
. Optimise your png fonts:
a) they eat up too much hdd ~20 kb instead of ~160 kb for all fonts should be more than enough.
b) in some cases the fonts look ugly on the credits screen (names).
i had been holding off on updating the Irrlicht font tool but after doing so the new fonts look much better. the image files it uses are much smaller but unfortunately they now require XML files which are big :| they should compress down pretty good though once i get the resources packed up.
2. When you exit a game and go back to the main menu, the mouse disappears. This is a bit confusing as your menu has no keyboard support.
i updated the code so the mouse is recentered after going back to the main screen. this caused it to reshow before moving your mouse.
3. Can you make a single exe for the whole game and bring it under 1,4 MB? - Even more retroish... ;)
:) not sure if i can get it all under 1.4MB with Irrlicht DLL included. i plan on packing up the resources before final release and for windows i usually molebox up the final EXE.
thanks again!
. Optimise your png fonts:
a) they eat up too much hdd ~20 kb instead of ~160 kb for all fonts should be more than enough.
b) in some cases the fonts look ugly on the credits screen (names).
i had been holding off on updating the Irrlicht font tool but after doing so the new fonts look much better. the image files it uses are much smaller but unfortunately they now require XML files which are big :| they should compress down pretty good though once i get the resources packed up.
2. When you exit a game and go back to the main menu, the mouse disappears. This is a bit confusing as your menu has no keyboard support.
i updated the code so the mouse is recentered after going back to the main screen. this caused it to reshow before moving your mouse.
3. Can you make a single exe for the whole game and bring it under 1,4 MB? - Even more retroish... ;)
:) not sure if i can get it all under 1.4MB with Irrlicht DLL included. i plan on packing up the resources before final release and for windows i usually molebox up the final EXE.
thanks again!