Leadwerks Sandbox

Miscellaneous Forums/Content Creation Tools/Leadwerks Sandbox

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Boy, someone didn't get the answer they wanted.

ATI came out with some new drivers recently that fixed a lot of the GLSL problems they had. There were some serious errors, like built-in light uniforms not even returning values, but it looks like they have cleaned it all up. I'm pretty happy about that. They actually tested the old version of LE out for me so I can't complain too much about their developer support.

There are two main sets of drivers that ATI cards use, so if it works on one card, it is likely to work the same on them all. They sent me an SM 3.0 card, too, so I will try that out next. I already tested on an NVidia SM 3.0 and 4.0 cards, so I am hoping I won't even have to make any changes for the next one.

And I can tell you right now LE 2.0 is much better than Unreal Engine 3, in terms of rendering technology. I do not understand why people think UE3 is a high-tech engine, other than for the fact they have the name "Unreal". UE3 uses an "everything but the kitchen sink" approach to lighting, with lightmaps, stencil shadows, projected shadows, vertex colors, etc, while I am using one unified system on everything, with dynamic soft shadows. I'm using ambient occlusion maps as well, so if you really wanted to there's no reason you can't use lightmaps.

But you have said you would be happier using OGRE, so I think you should do that.