Ok, I've tried to find the surface normal using
p\piv is the player's pivot and x is supposed to be what it is colliding with. But it says "Collision index out of range" so I no idea what I'm doing. :(
p\piv is the player's pivot and x is supposed to be what it is colliding with. But it says "Collision index out of range" so I no idea what I'm doing. :(
For c = 0 To CountCollisions(p\piv) For x = 0 To CollisionEntity(p\piv,c) CollisionNY(x,c) Next Next