strage behavior on different GPUs with direct3d9

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Unfortunately I am at work at the moment. Later I will test changing the D3d_USAGE addicted to D3DCREATE.
This is simply a test, UpdateVB is only called on time. I will post an complete sample with an own d3d initialization, which makes also trouble using HARDWARE_VERTEXPROCESSING, but works with SOFTWARE_VERTEXPROCESSING

hmm, I think EnableVB resizes automatically the Vertexbuffer to vert_array_size, which is increase when adding a vertex.