I... need... real... jumping!

Blitz3D Forums/Blitz3D Beginners Area/I... need... real... jumping!

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I do a linepick straight down from my character, and check the distance of the pick. If it's pretty close to the ground, i turn gravity off to a certain degree, and all's well.

In your case, you could check the collision normals, but i find linepick does a great job.