I am just wondering if people have some ideas on different methods of rendering background space.
I tried creating about 5000 sprites randomly in the distance - This looks great, however I am unsure how this will run on a lower end machine. Is there any issue to using that many sprites?
I tried creating the 5000 sprites, and then rendering it to textures and using it as a sky box... but it appears that I can only render a camera to the backbuffer, limits the res of the texture and makes it look bitmappy.
I am considering just creating a giant seamless 2D graphic of stars and offsetting that, but I am not sure how that would effect performance.
Does anyone know how space games like EVE online and such create sky boxes or backgrounds?
I tried creating about 5000 sprites randomly in the distance - This looks great, however I am unsure how this will run on a lower end machine. Is there any issue to using that many sprites?
I tried creating the 5000 sprites, and then rendering it to textures and using it as a sky box... but it appears that I can only render a camera to the backbuffer, limits the res of the texture and makes it look bitmappy.
I am considering just creating a giant seamless 2D graphic of stars and offsetting that, but I am not sure how that would effect performance.
Does anyone know how space games like EVE online and such create sky boxes or backgrounds?