The driver version number just version of the header you are using has no impact except to expose different features. The driver version used by my driver is from older SDK. Actually from Marks own header. Not the problem.
@Rone
here is the intilization code in my driver
As you see it is a fail through model. So it tries to create the most compatibile driver for the card.
Simple question does the rendering work in MAX2d?
ie the sample Applications I ship in the ZIP.
Thanks
Doug
@Rone
here is the intilization code in my driver
' try to create different devices ' falling back to full software vertex processing if necessary If _Direct3D9.CreateDevice( 0,D3DDEVTYPE_HAL,_FocusHWND,D3DCREATE_PUREDEVICE|D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_FPU_PRESERVE,_FocusPresentParams,_Direct3DDevice9)<>D3D_OK If _Direct3D9.CreateDevice( 0,D3DDEVTYPE_HAL,_FocusHWND,D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_FPU_PRESERVE,_FocusPresentParams,_Direct3DDevice9)<>D3D_OK If _Direct3D9.CreateDevice( 0,D3DDEVTYPE_HAL,_FocusHWND,D3DCREATE_SOFTWARE_VERTEXPROCESSING|D3DCREATE_FPU_PRESERVE,_FocusPresentParams,_Direct3DDevice9)<>D3D_OK DXLog "failed To create device _D3dDev9" _DestroyDirect3DDevice9() Return Null End If End If EndIf
As you see it is a fail through model. So it tries to create the most compatibile driver for the card.
Simple question does the rendering work in MAX2d?
ie the sample Applications I ship in the ZIP.
Thanks
Doug