Subscription vs. One-time cost

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JustLuke -- I can not answer that question at this time. I certainly hope it is that good, but really that is best judged by its success. If one pricing model fails I can always change the model and start over :).

I do not have a screenshot that anyone would find interesting. Right now we are working on the code itself and using temp graphics. I should have something to show in about a month, with a playable single player demo in about 1 1/2 months (using decent, but not final rendering of graphics).