Subscription vs. One-time cost

Miscellaneous Forums/General Discussion/Subscription vs. One-time cost

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The trouble is, I haven't seen many indy games that are popular enough to make much of a profit from subscription charges. Maybe I'm an old cynic, but if you charge a one off fee then at least you can be sure of earning a fair amount from each player. The online market is extremely competitive - your game and online services are going to have to be really good for you to be successful. How much confidence do you have in the quality and appeal of your product? Will people really want to keep paying to continue playing it?

By the way, any chance of seeing a screenshot of your game? I'm genuinly curious about it.