Kelptos render to texture code

BlitzMax Forums/BlitzMax OpenGL Programming/Kelptos render to texture code

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Perhaps a driver issue. Perhaps an ATI.
Or it is because what you have behind the FBO when you draw it, so it seems different than it is on the backbuffer.