If the rate speeds up the music then you know that 2 doubles the speed, which makes the pitch twice as high.
So if you have a 1000hz sound, and you want a 2000hz sound, double the rate.
also, what about:
New_rate=(1.0/current_pitch)*new_pitch.
So if you have a 1000hz sound, and you want a 2000hz sound, double the rate.
also, what about:
New_rate=(1.0/current_pitch)*new_pitch.