global Char_anim1
global Char_anim2
Char_anim1 = LoadAnimSeq Dude, "Character\idle_empty.b3d"
Char_anim2 = LoadAnimSeq Dude, "Character\walk_empty.b3d"
Animate Dude, Char_anim1 , 0.46, 1, 8
A quick look tells me tweaking these lines should work better.
global Char_anim2
Char_anim1 = LoadAnimSeq Dude, "Character\idle_empty.b3d"
Char_anim2 = LoadAnimSeq Dude, "Character\walk_empty.b3d"
Animate Dude, Char_anim1 , 0.46, 1, 8
A quick look tells me tweaking these lines should work better.