Manipulating .B3D character animations

Blitz3D Forums/Blitz3D Beginners Area/Manipulating .B3D character animations

global Char_anim1
global Char_anim2

Char_anim1 = LoadAnimSeq Dude, "Character\idle_empty.b3d"

Char_anim2 = LoadAnimSeq Dude, "Character\walk_empty.b3d"


Animate Dude, Char_anim1 , 0.46, 1, 8


A quick look tells me tweaking these lines should work better.