i got the solution, just make your accuracy dependent on FPS along with your speed. I used
If FPS > 0 Then TOK_RefreshPhysic(1.7/FPS,0.17*FPS)
so that if the speed goes down, TOK doesn't even refresh. Only time will tell if this solution works.
If FPS > 0 Then TOK_RefreshPhysic(1.7/FPS,0.17*FPS)
so that if the speed goes down, TOK doesn't even refresh. Only time will tell if this solution works.