You need to create a sprite. Parent it to the camera:
EntityParent sprite,camera
position it in front of the camera:
PositionEntity sprite,0,0,10
10 units in front of the camera will probably be too much. Just tinker with that value. A value of 1 unit may cause flickering with the default camerarange, so put it at 1.1 at least to see it properly.
Remember, the sprites positioning and rotation and scaling is relative to the camera. Anything done to the parent, will be done to the sprite too.
EntityParent sprite,camera
position it in front of the camera:
PositionEntity sprite,0,0,10
10 units in front of the camera will probably be too much. Just tinker with that value. A value of 1 unit may cause flickering with the default camerarange, so put it at 1.1 at least to see it properly.
Remember, the sprites positioning and rotation and scaling is relative to the camera. Anything done to the parent, will be done to the sprite too.