Mordunns system is more like binary flags , so looks like this in int form.
This flag is basically 2^( Item property ) so that you can store and access multiple properties for each object. You would assign this property to the item rather than item0 = 1, item 1 = 2 , item 2 = 4 etc.. I think you misunderstand it's usage.
So, for example if you have a sword which you can hold in your Left Hand and Right Hand you would set the item property flag to 96 ( 32 + 64 )
When checking which slots this item can be placed ...
Both conditions will return true so the system knows it can be placed in either slot.
Another example, level ambience :
So to set a the ambience to night + raining + thunder ..
To access the individual properties ..
Not much of an explanation but hopefully it'll help slightly.
Stevie
Const ITEM_HEAD = 1 ; generally caps & helms Const ITEM_NECK = 2 ; generally amulets/necklaces Const ITEM_BACK = 4 ; generally cloaks Const ITEM_QUVR = 8 Const ITEM_LHAND = 16 ; generally shields Const ITEM_RHAND = 32 ; generally weapons Const ITEM_BHAND = 64 ; generally gauntlets & const gloves etc..
This flag is basically 2^( Item property ) so that you can store and access multiple properties for each object. You would assign this property to the item rather than item0 = 1, item 1 = 2 , item 2 = 4 etc.. I think you misunderstand it's usage.
So, for example if you have a sword which you can hold in your Left Hand and Right Hand you would set the item property flag to 96 ( 32 + 64 )
When checking which slots this item can be placed ...
Flag = 32+64 if Flag and ITEM_LHAND { this item can be held in the left hand } endif if Flag and ITEM_RHAND { this item can be held in the right hand } endif
Both conditions will return true so the system knows it can be placed in either slot.
Another example, level ambience :
;level ambience ;time of day Const LA_DAY = 1 Const LA_NIGHT = 2 ;weather Const LA_MILD = 4 Const LA_SUN = 8 Const LA_RAIN = 16 Const LA_FOG = 32 Const LA_WIND = 64 Const LA_THUNDER = 128
So to set a the ambience to night + raining + thunder ..
global LA_FLAG = LA_NIGHT + LA_RAIN + LA_THUNDER
To access the individual properties ..
If ( LA_FLAG and LA_NIGHT ) ;turn the lights out endif if ( LA_FLAG and LA_RAIN ) ;make it rain endif
Not much of an explanation but hopefully it'll help slightly.
Stevie