VC++ Callback

Blitz3D SDK Forums/Blitz3D SDK Programming/VC++ Callback

Hi!

please help me to integrate my own callback with Blitz3DSDK. i am an old blitz3d user but new to vc++ ...

LRESULT CALLBACK Blitz(HWND, UINT, WPARAM, LPARAM);

...

bbSetBlitz3DEventCallback(Blitz); ???

LRESULT CALLBACK Blitz(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_PAINT:
...
break;
case WM_COMMAND:
...
break;
}
return FALSE;
}

any hints or ideas with bbSetBlitz3DEventCallback?

thanks!

Stephan