If your using a tangent normal map then you'll need to do the following:
Because the blue color represents the z vector of the light direction.
Can you show a screen shot, possibly of the textures your using and the order your using them?
EntityColor terr,128,128,255
Because the blue color represents the z vector of the light direction.
Can you show a screen shot, possibly of the textures your using and the order your using them?