z4g0 -> TorqueX 2.0
Its not a kiddie thing like Blitz3D which sacrifices a lot of capability for simplicity (especially dynamic mesh stuff is dead capped in B3D for that reason), but its a lot simpler than many other engines I've used.
Its not a kiddie thing like Blitz3D which sacrifices a lot of capability for simplicity (especially dynamic mesh stuff is dead capped in B3D for that reason), but its a lot simpler than many other engines I've used.