@ Ross C
I am doing this
<<<<<<<<<<<<
terr=LoadMesh( "mymap.b3d")
EntityFX terr,2
EntityType terr,2
normal=LoadTexture("tile_normal.bmp")
ScaleTexture normal,.02,.02
EntityBlend terr,1
TextureBlend normal,4
EntityTexture terr,normal,0,0
<<<<<<<<<<<<<
am I doing something wrong? I see all the textures assigned to the map via TED, and just a purple haze from my normal map.
the normal map is taking place of the "base layer" texture from the TEd export.
I am doing this
<<<<<<<<<<<<
terr=LoadMesh( "mymap.b3d")
EntityFX terr,2
EntityType terr,2
normal=LoadTexture("tile_normal.bmp")
ScaleTexture normal,.02,.02
EntityBlend terr,1
TextureBlend normal,4
EntityTexture terr,normal,0,0
<<<<<<<<<<<<<
am I doing something wrong? I see all the textures assigned to the map via TED, and just a purple haze from my normal map.
the normal map is taking place of the "base layer" texture from the TEd export.