The problem with placeholders I've found is that unless the artist then takes the placeholder and mimics the exact stride length, animation frames, proportions etc you then need to bugger about with your code again. Likewise placeholders may not have the animations you require.
Placeholders have their place (no pun intended) but as main characters in the game or trying to inspire the programmer to actually want to make the game they're utterly limited.
Placeholders have their place (no pun intended) but as main characters in the game or trying to inspire the programmer to actually want to make the game they're utterly limited.