yes and no. i had to import eventqueue in both of them. glcube.bmx does work for me, but it is using glgraphics and i want to use max2d. though i tried createcanvas.bmx and i did not work for me. it starts, outputs some debug info and thats all...:
and so on. it opens up a very very small "window" (it so small, that you cant even talk of a window), just 1x4 pixels or so.
... TimerTick: data=480, mods=0, x=0, y=0, extra="" GadgetPaint: data=0, mods=0, x=0, y=0, extra="" TimerTick: data=481, mods=0, x=0, y=0, extra="" GadgetPaint: data=0, mods=0, x=0, y=0, extra="" TimerTick: data=482, mods=0, x=0, y=0, extra="" GadgetPaint: data=0, mods=0, x=0, y=0, extra="" TimerTick: data=483, mods=0, x=0, y=0, extra="" GadgetPaint: data=0, mods=0, x=0, y=0, extra="" TimerTick: data=484, mods=0, x=0, y=0, extra="" GadgetPaint: data=0, mods=0, x=0, y=0, extra="" TimerTick: data=485, mods=0, x=0, y=0, extra="" ...
and so on. it opens up a very very small "window" (it so small, that you cant even talk of a window), just 1x4 pixels or so.