Stayne: I understand your pain.
I think RPGs are second only to Flight Simulators in terms of design complexity. Just getting a pretty scene set up that you can walk around in is like 10% of the project. For Eschalon, I had a nice-looking map that I could walk around in after 4 months of work and I was excited at how far I'd come in just a few months...then the rest of the game took over 2 more years to finish, and that was still after cutting many corners. :P A good RPG system is ridiculously tedious to design, implement and test.
I think RPGs are second only to Flight Simulators in terms of design complexity. Just getting a pretty scene set up that you can walk around in is like 10% of the project. For Eschalon, I had a nice-looking map that I could walk around in after 4 months of work and I was excited at how far I'd come in just a few months...then the rest of the game took over 2 more years to finish, and that was still after cutting many corners. :P A good RPG system is ridiculously tedious to design, implement and test.