check out http://www.blitzbasic.com/Community/posts.php?topic=76924
i just made simple dynamic vertex buffer prototype, which improves throughput performance. It needs work, but gives an idea of how to batch up geometry and send it down the pipeline using few calls. Hope it helps getting more particles on screen :P
i just made simple dynamic vertex buffer prototype, which improves throughput performance. It needs work, but gives an idea of how to batch up geometry and send it down the pipeline using few calls. Hope it helps getting more particles on screen :P