Falling sand game (WIP)

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@Stevie
Thanks. Still a long way to go to catch up with the dan-ball version however ;)

@Tachyon

You may well be correct. I think I'll have to do some testing to see if it does indeed speed it up at all. There seems to be a big penalty incurred when mixing types up (casting must be expensive).

e.g.

SuperStrict

Const iterations:Int = 1000000
Local i:Int, ms:Int

Local foo:Int= 0
Local baz:Int = 8
Local goo:Float = 0.0
Local bar:Float = 0.125


foo = 0
ms = MilliSecs()
For i = 0 To iterations
	foo :+ bar
Next
Print "Adding float to int took "+(MilliSecs() - ms) +" ms"

foo = 0
ms = MilliSecs()
For  i = 0 To iterations
	foo :+ baz
Next
Print "Adding int to int took "+(MilliSecs() - ms) +" ms"

goo = 0.0
ms = MilliSecs()
For  i = 0 To iterations
	goo :+ bar
Next
Print "Adding float to float took "+(MilliSecs() - ms) +" ms"

foo = 2000000
ms = MilliSecs()
For i = 0 To iterations
	foo :* bar
Next
Print "Multiplying int  with float took "+(MilliSecs() - ms) +" ms"

goo = 2000000.0
ms = MilliSecs()
For i = 0 To iterations
	goo :* bar
Next
Print "Multiplying float  with float took "+(MilliSecs() - ms) +" ms"

foo = 2000000
ms = MilliSecs()
For  i = 0 To iterations
	foo :/ baz
Next

Print "Dividing int by int took "+(MilliSecs() - ms) +" ms"



Adding float to int took 463 ms
Adding int to int took 3 ms
Adding float to float took 5 ms
Multiplying int with float took 471 ms
Multiplying float with float took 4 ms
Dividing int by int took 17 ms