Never Mind below.. missed Monotonics above... will give to
Mary and see what happens...
much thanks for your efforts....
Marv
Mark,Monotonic
I know it's me.... I am claiming a senior moment..
Mono.. I do appreciate your answer and I realize I am not asking the questions clearly... your mind has all the complexities running around in it.. I do not understand all the implications you are taking for granted...
Sooooo.... Let me try this.. (Tks in advance for your patience)
if I use a Std Windows Picture box to render into..
and I tell the Blitz3dSDK this is my render target by specifying the picbox in SetBlitz3DHwnd... AND I put a cube in this picbox and Render AND then I click on the Cube should I be able to test forbbMouseHit, bbMouseX bbMouseY .....(Blitz mouse coords)...etc...
No Callback.. No special SetFocus .. just click on the cube...
????
...
My mind is assuming ONE THING:
BLITZ3dSDK is controlling the INPUT (Key and MOUSE) for WHATEVER the render target is.....
otherwise how could it set the internal vars... mousex etc..
and it IS NOT then passing on to WinOS.. Blitz gets the events for the render target.. uses them for Blitz purposes and dumps them...so I CAN NOT use the std events for the control I am using...
Mary and see what happens...
much thanks for your efforts....
Marv
Mark,Monotonic
I know it's me.... I am claiming a senior moment..
Mono.. I do appreciate your answer and I realize I am not asking the questions clearly... your mind has all the complexities running around in it.. I do not understand all the implications you are taking for granted...
Sooooo.... Let me try this.. (Tks in advance for your patience)
if I use a Std Windows Picture box to render into..
and I tell the Blitz3dSDK this is my render target by specifying the picbox in SetBlitz3DHwnd... AND I put a cube in this picbox and Render AND then I click on the Cube should I be able to test forbbMouseHit, bbMouseX bbMouseY .....(Blitz mouse coords)...etc...
No Callback.. No special SetFocus .. just click on the cube...
????
...
My mind is assuming ONE THING:
BLITZ3dSDK is controlling the INPUT (Key and MOUSE) for WHATEVER the render target is.....
otherwise how could it set the internal vars... mousex etc..
and it IS NOT then passing on to WinOS.. Blitz gets the events for the render target.. uses them for Blitz purposes and dumps them...so I CAN NOT use the std events for the control I am using...